Player stats require account linking and explicit consent before public display.
Privacy-first VALORANT stats tracker
RiftScope is a privacy-first VALORANT performance tracker.
Review player profiles, match history, agents, maps, weapons, leaderboards, and match detail analysis through a consent-first model. The public demo uses sample data only and does not use live Riot data.
Current demo uses sample data. No live Riot data is used.
Trust and privacy
Built around consent before live stats.
RiftScope is designed so a player controls whether personal VALORANT stats can be processed or shown publicly. The current demo demonstrates those states without connecting to Riot live data.
Users can control public/private visibility for profile and leaderboard details.
Private or non-consented player data stays hidden or anonymized.
Riot API keys and OAuth secrets stay server-side.
No scraping, gambling, unofficial MMR/ELO, hidden-player lookup, or pre-match scouting.
Product demo
Explore the public RiftScope demo.
These pages show the intended information hierarchy for profiles, match history, match detail analysis, agent/map/weapon summaries, and leaderboard views without using live Riot data.
Player profiles
Consent-aware public profiles with rank, recent form, agent summaries, and privacy-safe locked states.
Open profileMatch detail scoreboard
A tracker-style scoreboard with teams, player rows, round flow, and honest unavailable-state tabs.
Open matchLeaderboard
Official-style ranked demo rows only. RiftScope does not calculate unofficial MMR or ELO.
View leaderboardAgent summaries
Agent performance views built from the current demo match data.
View agentsMap summaries
Map performance summaries with clear empty and limited-data states.
View mapsWeapon summaries
Limited demo weapon summaries, clearly separated from round-by-round weapon telemetry.
View weaponsRiot review model
Demo now. Approval and consent before live stats.
RiftScope is not endorsed by Riot Games. Live integrations remain disabled until the proper Riot approval, account linking, OAuth/RSO, and consent requirements are satisfied.
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Public demo uses sample data only.
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Riot production approval is required before live integrations.
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Riot RSO/OAuth verifies account ownership before live player stats.
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Consent and visibility settings decide what can be shown publicly.